Gladius Valdemar

Slightly exotic looking (due to his non-Varisian mother) young duelist, who is all raw natural talent and little actual training.

Description:

Gladius Valdemar

Slightly exotic looking (due to his non-Varisian mother) young duelist, who is all raw natural talent and little actual training.

Agility Smarts Spirit Strength Vigor CHA Pace Sanity Parry Toughness
d12 d6 d6 d6 d4 0 6 5 11 5 (1)
Skills: Fighting d12, Riding d4, Shooting d8, Notice d6, Taunt d6, Intimidate d6
Hindrances
Code of Honor (major): Gladius always behaves like a true gentleman.
Loyal (minor): Gladius will never leave his friends or family behind.
Phobia (open water, minor): Having fallen overboard as a child, during the long voyage when his father brought him to Sandpoint, Gladius feels uneasy on boats and ships.
Phobia (moving plants, minor): Facing a monstrous plant as it bursts out from a corpse has left Gladius’s mind scarred.
Edges
Acrobat: +2 Agility checks to perform acrobatic maneuvers, +1 Parry.
First strike: Once per round free attack against a single foe who moves adjacent to him.
Extraction: Can withdraw from combat with a successful Agility check without giving a single opponent a free attack.
Gear
Rapier, buckler, musket, leather vest
Defense
Leather vest: +1 Armor, torso only.
Buckler: +1 Parry, Push Str +1 damage.
Rapier Fighting Damage
Reach 0, Parry +1 d12 1d4+1d6
Musket Shooting Damage
Range 10/20/40, Reload 2 d8 2d8
Bio:

Gladius Valdemar

Savage Rise of the Runelords jura